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COMPGEOM
1997
ACM
15 years 6 months ago
Realistic Input Models for Geometric Algorithms
Many algorithms developed in computational geometry are needlessly complicated and slow because they have to be prepared for very complicated, hypothetical inputs. To avoid this, ...
Mark de Berg, Matthew J. Katz, A. Frank van der St...
112
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ADAEUROPE
1997
Springer
15 years 6 months ago
On Programming Atomic Actions in Ada 95
Abstract. This paper describes the development of two kinds of atomic action schemes for Ada 95. We start by discussing the basic features required of an atomic action scheme and w...
Alexander B. Romanovsky, Stuart E. Mitchell, Andy ...
AGENTS
1997
Springer
15 years 6 months ago
TAIPE: Tactical Assistants for Interaction Planning and Execution
Downsizing the number of operators controlling complex systems can increase the decision-making demands on remaining operators, particularly in crisis situations. An answer to thi...
Edmund H. Durfee, Marcus J. Huber, Michael Kurnow,...
CSCLP
2006
Springer
15 years 5 months ago
Efficient Recognition of Acyclic Clustered Constraint Satisfaction Problems
Abstract. In this paper we present a novel approach to solving Constraint Satisfaction Problems whose constraint graphs are highly clustered and the graph of clusters is close to b...
Igor Razgon, Barry O'Sullivan
CSCW
2006
ACM
15 years 5 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris