Many algorithms developed in computational geometry are needlessly complicated and slow because they have to be prepared for very complicated, hypothetical inputs. To avoid this, ...
Mark de Berg, Matthew J. Katz, A. Frank van der St...
Abstract. This paper describes the development of two kinds of atomic action schemes for Ada 95. We start by discussing the basic features required of an atomic action scheme and w...
Alexander B. Romanovsky, Stuart E. Mitchell, Andy ...
Downsizing the number of operators controlling complex systems can increase the decision-making demands on remaining operators, particularly in crisis situations. An answer to thi...
Edmund H. Durfee, Marcus J. Huber, Michael Kurnow,...
Abstract. In this paper we present a novel approach to solving Constraint Satisfaction Problems whose constraint graphs are highly clustered and the graph of clusters is close to b...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...