Abstract. This tutorial paper describes a framework for modelling several aspects of distributed computing based on Synchronised Hyperedge Replacement (SHR), a graph rewriting form...
Gian Luigi Ferrari, Dan Hirsch, Ivan Lanese, Ugo M...
Many researchers have been focusing on the outcomes and consequences of the rapid increase and proliferation of mobile wireless technologies. If it is not already the case, it wil...
Lara B. Deek, Kevin C. Almeroth, Mike P. Wittie, K...
Peer-to-peer networks and grids offer promising paradigms for developing efficient distributed systems and applications. Event-based middleware is becoming a core architectural el...
Peer-to-Peer (P2P) applications and services are very common in today’s computing. The popularity of the P2P paradigm prompts the need for specialized security services which ma...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...