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ACMSE
2005
ACM
15 years 3 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
NPAR
2004
ACM
15 years 3 months ago
Image fusion for context enhancement and video surrealism
We present a class of image fusion techniques to automatically combine images of a scene captured under different illumination. Beyond providing digital tools for artists for crea...
Ramesh Raskar, Adrian Ilie, Jingyi Yu
ICIAP
1999
ACM
15 years 1 months ago
Facial Expression Morphing and Animation with Local Warping Methods
In this paper, we applied local warping techniques to construct a frame work of image-based morphing for facial expressions animation with low complexity. From the experience we o...
Daw-Tung Lin, Han Huang
82
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VISUALIZATION
1998
IEEE
15 years 1 months ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert