This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
This paper presents the large audiovisual laughter database recorded as part of the AVLaughterCycle project held during the eNTERFACE'09 Workshop in Genova. 24 subjects parti...
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
This paper introduces a study, part of a work concerning a tool that enables teachers to create educational materials. Production of such educational materials is based on predefi...