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ICIP
2009
IEEE
14 years 7 months ago
Fast and efficient fractional pixel motion estimation for H.264/AVC video coding
This paper presents a fast algorithm for H.264 fractional motion estimation (ME). In H.264 ME is the most time consuming component. The ME process consists of two stages: integer ...
Humaira Nisar, Tae-Sun Choi
COLING
1992
14 years 10 months ago
Compiling and Using Finite-State Syntactic Rules
A language-independent framework for syntactic finlte-state parsing is discussed. The article presents a framework, a formalism, a compiler and a parser for grammars written in th...
Kimmo Koskenniemi, Pasi Tapanainen, Atro Voutilain...
TOG
2002
107views more  TOG 2002»
14 years 9 months ago
Synthesis of bidirectional texture functions on arbitrary surfaces
The bidirectional texture function (BTF) is a 6D function that can describe textures arising from both spatially-variant surface reflectance and surface mesostructures. In this pa...
Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Bain...
CG
2004
Springer
14 years 9 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
ANTSW
2010
Springer
14 years 7 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...