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ICIP
2009
IEEE
14 years 9 months ago
Fast and efficient fractional pixel motion estimation for H.264/AVC video coding
This paper presents a fast algorithm for H.264 fractional motion estimation (ME). In H.264 ME is the most time consuming component. The ME process consists of two stages: integer ...
Humaira Nisar, Tae-Sun Choi
88
Voted
COLING
1992
15 years 24 days ago
Compiling and Using Finite-State Syntactic Rules
A language-independent framework for syntactic finlte-state parsing is discussed. The article presents a framework, a formalism, a compiler and a parser for grammars written in th...
Kimmo Koskenniemi, Pasi Tapanainen, Atro Voutilain...
90
Voted
TOG
2002
107views more  TOG 2002»
14 years 11 months ago
Synthesis of bidirectional texture functions on arbitrary surfaces
The bidirectional texture function (BTF) is a 6D function that can describe textures arising from both spatially-variant surface reflectance and surface mesostructures. In this pa...
Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Bain...
CG
2004
Springer
14 years 11 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
106
Voted
ANTSW
2010
Springer
14 years 9 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...