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» Knowledge Base Compilation and the Language Design Game
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PLDI
1997
ACM
15 years 6 months ago
Flick: A Flexible, Optimizing IDL Compiler
An interface definition language (IDL) is a nontraditional language for describing interfaces between software components. IDL compilers generate “stubs” that provide separat...
Eric Eide, Kevin Frei, Bryan Ford, Jay Lepreau, Ga...
IFIP
2009
Springer
14 years 11 months ago
A User Interface for a Game-Based Protocol Verification Tool
We present a platform that allows a protocol researcher to specify the sequence of games from an initial protocol to a protocol where the security property under consideration can ...
Peeter Laud, Ilja Tsahhirov
IEE
2007
126views more  IEE 2007»
15 years 1 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
234
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POPL
2002
ACM
16 years 2 months ago
Towards automatic construction of staged compilers
Some compilation systems, such as offline partial evaluators and selective dynamic compilation systems, support staged optimizations. A staged optimization is one where a logicall...
Matthai Philipose, Craig Chambers, Susan J. Eggers
CICLING
2005
Springer
15 years 7 months ago
Design and Development of a System for the Detection of Agreement Errors in Basque
This paper presents the design and development of a system for the detection and correction of syntactic errors in free texts. The system is composed of three main modules: a) a ro...
Arantza Díaz de Ilarraza Sánchez, Ko...