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» Knowledge Base Compilation and the Language Design Game
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CASES
2006
ACM
15 years 5 months ago
Reaching fast code faster: using modeling for efficient software thread integration on a VLIW DSP
When integrating software threads together to boost performance on a processor with instruction-level parallel processing support, it is rarely clear which code regions should be ...
Won So, Alexander G. Dean
145
Voted
AMAST
2008
Springer
15 years 3 months ago
Verification of Java Programs with Generics
Several proof systems allow the formal verification of Java programs, and a specification language was specifically designed for Java. However, none of these systems support generi...
Kurt Stenzel, Holger Grandy, Wolfgang Reif
COLING
2000
15 years 3 months ago
A Model of Competence for Corpus-Based Machine Translation
A translation is a conversion from a source language into a target language preserving the meaning. A huge number of techniques and computational approaches have been experimented...
Michael Carl
130
Voted
AIIDE
2008
15 years 4 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
138
Voted
OWLED
2008
15 years 3 months ago
Representing Product Designs Using a Description Graph Extension to OWL 2
Product development requires the ability to check design consistency, to verify design properties, and to answer questions about a design's possible implementations. These tas...
Henson Graves