Sciweavers

602 search results - page 9 / 121
» Knowledge Base Compilation and the Language Design Game
Sort
View
SAMOS
2010
Springer
14 years 9 months ago
CLI-based compilation flows for the C language
Abstract--Embedded systems contain a wide variety of processors. Economical and technological factors favor systems made of a combination of diverse but programmable processors. So...
Erven Rohou, Andrea C. Ornstein, Marco Cornero
CC
2003
Springer
126views System Software» more  CC 2003»
15 years 4 months ago
Rapid and Robust Compiler Construction Using Template-Based Metacompilation
We have developed Tm, a template-based metacompiler. Given a set of data-structure definitions and a template, Tm generates files that instantiate the template for the given data...
Kees van Reeuwijk
IWEC
2010
15 years 1 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
IJCNN
2008
IEEE
15 years 6 months ago
Knowledge representation and acquisition for large-scale semantic memory
Abstract—Acquisition and representation of semantic concepts is a necessary requirement for the understanding of natural languages by cognitive systems. Word games provide an int...
Julian Szymanski, Wlodzislaw Duch
79
Voted
IJCAI
2001
15 years 1 months ago
A Framework for Declarative Update Specifications in Logic Programs
Recently, several approaches for updating knowledge bases represented as logic programs have been proposed. In this paper, we present a generic framework for declarative specifica...
Thomas Eiter, Michael Fink, Giuliana Sabbatini, Ha...