We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...