Sciweavers

1617 search results - page 129 / 324
» Knowledge Condition Games
Sort
View
MSS
2010
IEEE
97views Hardware» more  MSS 2010»
14 years 11 months ago
Network formation under mutual consent and costly communication
We consider four different game-theoretic approaches to describe the formation of social networks under mutual consent and costly communication. First, we consider Jackson-Wolins...
Robert P. Gilles, Sudipta Sarangi
95
Voted
KCAP
2005
ACM
15 years 6 months ago
Acquisition and maintenance of constraints in engineering design
The Designers’ Workbench is a system, developed by the Advanced Knowledge Technologies (AKT) consortium to support designers in large organizations, such as RollsRoyce, by makin...
Suraj Ajit, Derek H. Sleeman, David W. Fowler, Dav...
90
Voted
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
ROBOCUP
2004
Springer
107views Robotics» more  ROBOCUP 2004»
15 years 6 months ago
Towards Illumination Invariance in the Legged League
Abstract. To date, RoboCup games have all been played under constant, bright lighting conditions. However, in order to meet the overall goal of RoboCup, robots will need to be able...
Mohan Sridharan, Peter Stone
ECSCW
2001
15 years 2 months ago
Reducing interference in single display groupware through transparency
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device Although SDG is simple in conc...
Ana Zanella, Saul Greenberg