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16 years 10 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
98
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ATAL
2007
Springer
15 years 7 months ago
A framework for reasoning about rational agents
We propose an extension of alternating-time temporal logic, that can be used for reasoning about the behavior and abilities of agents under various rationality assumptions. Catego...
Wojciech Jamroga, Nils Bulling
74
Voted
CIG
2005
IEEE
15 years 6 months ago
Similarity-based Opponent Modelling using Imperfect Domain Theories
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
Timo Steffens
AAAI
2004
15 years 2 months ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
80
Voted
FLAIRS
2006
15 years 2 months ago
Clue Deduction: Professor Plum Teaches Logic
In this paper, we describe curricular materials that use the game of Clue to teach basic concepts of propositional logic. While there are many ways of teaching concepts of logic, ...
Todd W. Neller, Zdravko Markov, Ingrid Russell