"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
We propose an extension of alternating-time temporal logic, that can be used for reasoning about the behavior and abilities of agents under various rationality assumptions. Catego...
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
In this paper, we describe curricular materials that use the game of Clue to teach basic concepts of propositional logic. While there are many ways of teaching concepts of logic, ...