Learning Villages (LV) is a game-based computersupported collaborative learning (CSCL) platform, which facilitates students’ issue-based discussion in a massively multiplayer ga...
Morris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, ...
The authors present TWIG, a visually grounded wordlearning system that uses its existing knowledge of vocabulary, grammar, and action schemas to help it learn the meanings of new ...
Avatars that show intelligent behavior should have an access to general knowledge about the world, knowledge that humans store in their semantic memories. The simplest knowledge r...
Julian Szymanski, Tomasz Sarnatowicz, Wlodzislaw D...
Inspectable Bayesian student models have been used to support student reflection, knowledge awareness and communication among teacher, students and parents. This paper presents a...
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...