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DIGITEL
2008
IEEE
15 years 7 months ago
Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages
Learning Villages (LV) is a game-based computersupported collaborative learning (CSCL) platform, which facilitates students’ issue-based discussion in a massively multiplayer ga...
Morris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, ...
104
Voted
AAAI
2007
15 years 3 months ago
A Robot That Uses Existing Vocabulary to Infer Non-Visual Word Meanings from Observation
The authors present TWIG, a visually grounded wordlearning system that uses its existing knowledge of vocabulary, grammar, and action schemas to help it learn the meanings of new ...
Kevin Gold, Brian Scassellati
CW
2005
IEEE
15 years 2 months ago
Semantic Memory for Avatars in Cyberspace
Avatars that show intelligent behavior should have an access to general knowledge about the world, knowledge that humans store in their semantic memories. The simplest knowledge r...
Julian Szymanski, Tomasz Sarnatowicz, Wlodzislaw D...
UAI
2007
15 years 1 months ago
Indirectly Visible Bayesian Student Models
Inspectable Bayesian student models have been used to support student reflection, knowledge awareness and communication among teacher, students and parents. This paper presents a...
Juan-Diego Zapata-Rivera
AIIDE
2009
15 years 1 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young