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AGI
2011
14 years 4 months ago
Comparing Humans and AI Agents
Comparing humans and machines is one important source of information about both machine and human strengths and limitations. Most of these comparisons and competitions are performe...
Javier Insa-Cabrera, David L. Dowe, Sergio Espa&nt...
ECCV
2004
Springer
16 years 2 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
105
Voted
ICML
2003
IEEE
16 years 1 months ago
Learning To Cooperate in a Social Dilemma: A Satisficing Approach to Bargaining
Learning in many multi-agent settings is inherently repeated play. This calls into question the naive application of single play Nash equilibria in multi-agent learning and sugges...
Jeff L. Stimpson, Michael A. Goodrich
110
Voted
INFOCOM
2009
IEEE
15 years 7 months ago
Decentralized Stochastic Control of Delay Tolerant Networks
—We study in this paper optimal stochastic control issues in delay tolerant networks. We first derive the structure of optimal two-hop forwarding policies. In order to be implem...
Eitan Altman, Giovanni Neglia, Francesco De Pelleg...
107
Voted
FDG
2009
ACM
15 years 7 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...