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ROBOCUP
2009
Springer
214views Robotics» more  ROBOCUP 2009»
15 years 7 months ago
Real-Time Ball Tracking in a Semi-automated Foosball Table
In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynam...
Rob Janssen, Jeroen de Best, René van de Mo...
DIGITEL
2007
IEEE
15 years 7 months ago
Idea Storming Cube: A Game-based System to Support Creative Thinking
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspect...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...
103
Voted
ICDCSW
2006
IEEE
15 years 6 months ago
Multi-radio channel allocation in competitive wireless networks
Channel allocation has been extensively studied in the framework of cellular networks, but the emergence of new system concepts, such as cognitive radio systems, bring this topic ...
Márk Félegyházi, Mario Cagalj...
78
Voted
ICMCS
2006
IEEE
89views Multimedia» more  ICMCS 2006»
15 years 6 months ago
Shot and Scoring Events Identification of Basketball Videos
This paper presents a novel semantic-oriented video analysis system for the basketball game videos. Based on Bayesian Belief Network (BBN), it may bridge this gap between the low-...
Chung-Lin Huang, Huang-Chia Shih, Ching-Lun Chen
77
Voted
GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
15 years 6 months ago
Exploring XCS in multiagent environments
This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
Hiroyasu Inoue, Keiki Takadama, Katsunori Shimohar...