This work presents a lookahead-based exploration strategy for a model-based learning agent that enables exploration of the opponent's behavior during interaction in a multi-a...
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
Abstract. Infinite-horizon multi-agent control processes with nondeterminism and partial state knowledge have particularly interesting properties with respect to adaptive control, ...
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Inspired by an old Chinese game, Go, we have designed a new graphical password scheme, Pass-Go, in which a user selects intersections on a grid as a way to input a password. While...