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DIGRA
2005
Springer
15 years 3 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
15 years 3 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
ATAL
2007
Springer
15 years 3 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
73
Voted
CSL
2010
Springer
14 years 10 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
CEC
2008
IEEE
15 years 4 months ago
Conventionalization of linguistic categories under simple communicative constraints
—The language game approach is widely adopted to study conventionalization of linguistic knowledge. Most of contemporary models concentrate on the dynamics of language games in r...
Tao Gong, Andrea Puglisi, Vittorio Loreto, William...