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AIIDE
2009
14 years 10 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
CIG
2005
IEEE
15 years 3 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
CONCUR
2005
Springer
15 years 3 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
AAAI
2000
14 years 11 months ago
A Game-Theoretic Approach to Constraint Satisfaction
We shed light on the connections between different approaches to constraint satisfaction by showing that the main consistency concepts used to derive tractability results for cons...
Phokion G. Kolaitis, Moshe Y. Vardi
ISIPTA
1999
IEEE
101views Mathematics» more  ISIPTA 1999»
15 years 1 months ago
Open-frame Dempster Conditioning for Incomplete Interval Probabilities
The second author has put forward a theory of incomplete interval probabilities meant to give a common framework to both interval probabilities and openframe bodies of evidence, a...
Paola Castellan, Andrea Sgarro