Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
We shed light on the connections between different approaches to constraint satisfaction by showing that the main consistency concepts used to derive tractability results for cons...
The second author has put forward a theory of incomplete interval probabilities meant to give a common framework to both interval probabilities and openframe bodies of evidence, a...