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CORR
2002
Springer
80views Education» more  CORR 2002»
14 years 9 months ago
Behaviour-based Knowledge Systems: An Epigenetic Path from Behaviour to Knowledge
In this paper we expose the theoretical background underlying our current research. This consists in the development of behaviour-based knowledge systems, for closing the gaps bet...
Carlos Gershenson
FSTTCS
2004
Springer
15 years 3 months ago
Distributed Games with Causal Memory Are Decidable for Series-Parallel Systems
This paper deals with distributed control problems by means of distributed games played on Mazurkiewicz traces. The main difference with other notions of distributed games recentl...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
SYNTHESE
2010
66views more  SYNTHESE 2010»
14 years 8 months ago
The medium or the message? Communication relevance and richness in trust games
Subjects communicated prior to playing trust games; the richness of the communication media and the topics of conversation were manipulated. Communication richness failed to produ...
Cristina Bicchieri, Azi Lev-On, Alex Chavez
CAV
2008
Springer
80views Hardware» more  CAV 2008»
14 years 11 months ago
Ranking Automata and Games for Prioritized Requirements
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
Rajeev Alur, Aditya Kanade, Gera Weiss
ICALT
2011
IEEE
13 years 9 months ago
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities
—this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of childre...
Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille