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MASCOTS
2001
14 years 11 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
ICC
2008
IEEE
105views Communications» more  ICC 2008»
15 years 4 months ago
Scheduling and Pre-Conditioning in Multi-User MIMO TDD Systems
Abstract—The downlink transmission in multi-user multipleinput multiple-output (MIMO) systems has been extensively studied from both communication-theoretic and information-theor...
Jubin Jose, Alexei Ashikhmint, Phil Whiting, Srira...
FLAIRS
2008
15 years 12 hour ago
Toward Markov Logic with Conditional Probabilities
Combining probability and first-order logic has been the subject of intensive research during the last ten years. The most well-known formalisms combining probability and some sub...
Jens Fisseler
LICS
1997
IEEE
15 years 1 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...