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84
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ACL
2011
14 years 1 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
TARK
2007
Springer
15 years 3 months ago
Generalized solution concepts in games with possibly unaware players
Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work [Halpern and Rˆego 2006], w...
Leandro Chaves Rêgo, Joseph Y. Halpern
59
Voted
AUTOMATICA
2004
81views more  AUTOMATICA 2004»
14 years 9 months ago
Families of semipermeable curves in differential games with the homicidal chauffeur dynamics
Families of semipermeable curves in differential games with the homicidal chauffeur dynamics are studied both from theoretical and computational points of view. The knowledge of s...
Valery S. Patsko, Varvara L. Turova
82
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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...

Book
410views
16 years 7 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber