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EJC
2007
14 years 9 months ago
Bart-Moe games, JumbleG and discrepancy
Let A and B be hypergraphs with a common vertex set V . In a (p, q, A ∪ B) Bart-Moe game, the players take turns selecting previously unclaimed vertices of V . The game ends whe...
Dan Hefetz, Michael Krivelevich, Tibor Szabó...
PERVASIVE
2006
Springer
14 years 9 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
JAIR
2010
82views more  JAIR 2010»
14 years 8 months ago
Non-Transferable Utility Coalitional Games via Mixed-Integer Linear Constraints
Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than...
Gianluigi Greco, Enrico Malizia, Luigi Palopoli, F...
LOGCOM
2008
60views more  LOGCOM 2008»
14 years 9 months ago
Monotonic and Downward Closed Games
In an earlier work [Abdulla et al. (2000, Information and Computation, 160, 109
Parosh Aziz Abdulla, Ahmed Bouajjani, Julien d'Ors...
IUI
2009
ACM
15 years 6 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...