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JOTA
2010
91views more  JOTA 2010»
14 years 4 months ago
Structure of Viability Kernels for Some Linear Differential Games
A convenient form of necessary and sufficient conditions of viability for differential games with linear dynamics is proposed. These conditions are utilized to construct maximal vi...
N. D. Botkin, E. A. Ryazantseva
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
14 years 8 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
BIRTHDAY
2006
Springer
15 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
CHI
2010
ACM
15 years 4 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
IAT
2009
IEEE
15 years 1 months ago
Combining Boolean Games with the Power of Ontologies for Automated Multi-attribute Negotiation in the Semantic Web
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Thomas Lukasiewicz, Azzurra Ragone