—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
In this paper, we investigate knowledge reasoning within a simple framework called knowledge structure. We use variable forgetting as a basic operation for one agent to reason abo...
In this paper, a primary (licensed) user leases part of its resources to independent secondary (unlicensed) terminals in exchange for a tariff in dollars per bit, under the constra...
Rocco Di Taranto, Petar Popovski, Osvaldo Simeone,...
Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies ar...