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INFOCOM
2006
IEEE
15 years 3 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 3 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
KR
2004
Springer
15 years 3 months ago
Reasoning about Knowledge by Variable Forgetting
In this paper, we investigate knowledge reasoning within a simple framework called knowledge structure. We use variable forgetting as a basic operation for one agent to reason abo...
Kaile Su, Guanfeng Lv, Yan Zhang
TWC
2010
14 years 4 months ago
Efficient Spectrum Leasing via Randomized Silencing of Secondary Users
In this paper, a primary (licensed) user leases part of its resources to independent secondary (unlicensed) terminals in exchange for a tariff in dollars per bit, under the constra...
Rocco Di Taranto, Petar Popovski, Osvaldo Simeone,...
CHI
2001
ACM
15 years 10 months ago
Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies ar...
Wayne D. Gray, Wai-Tat Fu