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HICSS
2006
IEEE
141views Biometrics» more  HICSS 2006»
15 years 3 months ago
An Ontology-Based Architecture for Knowledge Commerce
Inter-organizational knowledge networks and knowledge marketplaces have emerged in order to enable organizations to share or commercially exploit their knowledge outside narrow or...
Kostas Kafentzis, Panos Georgolios, Athanasios Bou...
AIIDE
2008
15 years 3 days ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
NDJFL
2000
79views more  NDJFL 2000»
14 years 9 months ago
An Information-Based Theory of Conditionals
We present an approach to combining three areas of research which we claim are all based on information theory: knowledge representation in Artificial Intelligence and Cognitive Sc...
Wayne Wobcke
ATAL
2009
Springer
15 years 4 months ago
A logic of games and propositional control
We present a logic for reasoning about strategic games. The logic is a modal formalism, based on the Coalition Logic of Propositional Control, to which we add the notions of outco...
Nicolas Troquard, Wiebe van der Hoek, Michael Wool...
AAAI
2008
15 years 3 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson