Inter-organizational knowledge networks and knowledge marketplaces have emerged in order to enable organizations to share or commercially exploit their knowledge outside narrow or...
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
We present an approach to combining three areas of research which we claim are all based on information theory: knowledge representation in Artificial Intelligence and Cognitive Sc...
We present a logic for reasoning about strategic games. The logic is a modal formalism, based on the Coalition Logic of Propositional Control, to which we add the notions of outco...
Nicolas Troquard, Wiebe van der Hoek, Michael Wool...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...