Abstract-- We consider a hybrid knowledge representation system for ontological knowledge bases in order to maintain knowledge consistency between taxonomic knowledge and assertion...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Cooperation and competition are important subjects in social and economical studies. Similar dynamics exists in large-scale online communities. In this paper, we present a quantita...
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...