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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 11 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
SOCIALCOM
2010
14 years 7 months ago
The Many Faces of Mentoring in an MMORPG
Mentoring refers to the phenomenon where a more skilled or knowledgeable person helps a less skilled or less knowledgeable person gain skill in a particular domain. In this paper w...
Muhammad Aurangzeb Ahmad, David Huffaker, Jing Wan...
LICS
2009
IEEE
15 years 4 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
TARK
2005
Springer
15 years 3 months ago
Harsanyi type spaces with knowledge operators
In this paper, we provide a notion of structure preserving maps (i.e. knowledge-belief morphisms) between knowledge-belief spaces. Then we show that - under the condition that the...
Martin Meier
KR
2000
Springer
15 years 1 months ago
Representing the Knowledge of a Robot
Acquiring information about its environment by sensing is a crucial ability of autonomous robots. Based on the established solution to the Frame Problem of the Fluent Calculus, we...
Michael Thielscher