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AI
2006
Springer
15 years 1 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ICS
2010
Tsinghua U.
15 years 7 months ago
Circumventing the Price of Anarchy: Leading Dynamics to Good Behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour
CIAC
2010
Springer
275views Algorithms» more  CIAC 2010»
15 years 7 months ago
Online Cooperative Cost Sharing
The problem of sharing the cost of a common infrastructure among a set of strategic and cooperating players has been the subject of intensive research in recent years. However, mos...
Janina Brenner and Guido Schaefer
AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CORR
2006
Springer
175views Education» more  CORR 2006»
14 years 10 months ago
Adaptive Channel Allocation Spectrum Etiquette for Cognitive Radio Networks
Abstract-- In this work, we propose a game theoretic framework to analyze the behavior of cognitive radios for distributed adaptive channel allocation. We define two different obje...
Nie Nie, Cristina Comaniciu