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SIGECOM
2011
ACM
249views ECommerce» more  SIGECOM 2011»
14 years 6 months ago
Leading dynamics to good behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan
ICANN
2009
Springer
15 years 8 months ago
Scalable Neural Networks for Board Games
Learning to solve small instances of a problem should help in solving large instances. Unfortunately, most neural network architectures do not exhibit this form of scalability. Our...
Tom Schaul, Jürgen Schmidhuber
FLAIRS
2007
15 years 6 months ago
Investigating the Effectiveness of Applying Case-Based Reasoning to the Game of Texas Hold'em
This paper investigates the use of the case-based reasoning methodology applied to the game of Texas hold’em. The development of a CASe-based Poker playER (CASPER) is discussed....
Jonathan Rubin, Ian Watson
CHI
2004
ACM
16 years 4 months ago
Off-task behavior in the cognitive tutor classroom: when students "game the system"
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
IJCAI
2007
15 years 5 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...