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CORR
2007
Springer
116views Education» more  CORR 2007»
14 years 9 months ago
Cooperative game theory and the Gaussian interference channel
—In this paper we discuss the use of cooperative game theory for analyzing interference channels. We extend our previous work, to games with N players as well as frequency select...
Amir Leshem, Ephraim Zehavi
KI
2008
Springer
14 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
AAAI
2012
13 years 7 days ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
LICS
2007
IEEE
15 years 4 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
IADIS
2004
14 years 11 months ago
Expert Systems and Business Intelligence Applications in Knowledge Management Processes
The paper discusses information and knowledge as the primary factors conditioning the efficiency of decision taking processes. Business Intelligence systems and Expert Systems are...
Leszek Kieltyka, Edyta Kulej-Dudek