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IJCAI
2007
14 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
98
Voted
ICRA
2005
IEEE
150views Robotics» more  ICRA 2005»
15 years 3 months ago
Learning Sensor Network Topology through Monte Carlo Expectation Maximization
— We consider the problem of inferring sensor positions and a topological (i.e. qualitative) map of an environment given a set of cameras with non-overlapping fields of view. In...
Dimitri Marinakis, Gregory Dudek, David J. Fleet
87
Voted
CP
2005
Springer
15 years 3 months ago
Robust Constraint Solving Using Multiple Heuristics
Abstract. Constraint Programming is a proven successful technique, but it requires skill in modeling problems, and knowledge on how algorithms interact with models. What can be a g...
Alfio Vidotto, Kenneth N. Brown, J. Christopher Be...
AIIDE
2008
15 years 16 days ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
SIGMOD
2007
ACM
157views Database» more  SIGMOD 2007»
15 years 10 months ago
DaNaLIX: a domain-adaptive natural language interface for querying XML
We present DaNaLIX, a prototype domain-adaptive natural language interface for querying XML. Our system is an extension of NaLIX, a generic natural language interface for querying...
Yunyao Li, Ishan Chaudhuri, Huahai Yang, Satinder ...