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PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
15 years 9 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
ECAI
2008
Springer
15 years 4 months ago
Combining Domain-Independent Planning and HTN Planning: The Duet Planner
Abstract. Despite the recent advances in planning for classical domains, the question of how to use domain knowledge in planning is yet to be completely and clearly answered. Some ...
Alfonso Gerevini, Ugur Kuter, Dana S. Nau, Alessan...
ICC
2007
IEEE
142views Communications» more  ICC 2007»
15 years 6 months ago
Optimal Pricing for Selfish Users and Prefetching in Heterogeneous Wireless Networks
Prefetching has been shown to be an effective technique for reducing resource cost and delay in heterogeneous wireless networks. However, in modern wireless local area networks, th...
Jonathan Y. Lau, Ben Liang
SSIAI
2000
IEEE
15 years 6 months ago
Content Based Retrieval for Remotely Sensed Imagery
We present a framework for content based retrieval (CBR) of remotely sensed imagery. The main focus of our research is the segmentation step in CBR. A bank of gabor filters is use...
Badrinarayan Raghunathan, Scott T. Acton
CG
2000
Springer
15 years 6 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber