: To enhance users' social embedding within learning networks, we propose to establish ad hoc transient communities. These communities serve a particular goal, exist for a lim...
Adriana J. Berlanga, Peter B. Sloep, Liesbeth Kest...
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
This paper proposes the integration of The Competing Values Framework (Quinn 1984; 1988) with Nonaka and Takeuchi's (1995) knowledge creation and conversion model. Conceptual...
User interfaces and information systems have become increasingly social in recent years, aimed at supporting the decentralized, cooperative production and use of content. A theory...
—Location-based Social Networks (LSNs) allow users to see where their friends are, to search location-tagged content within their social graph, and to meet others nearby. The rec...