This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
We propose a novel active contour model by incorporating particle based electrostatic interactions into the geometric active contour framework. The proposed active contour, embedde...
Models of implicit surfaces and curves trimmed by a solid are discussed in the context of dimensionally heterogeneous object modeling. Both a carrier surface and a trimming solid ...
Benjamin Schmitt, Galina Pasko, Alexander A. Pasko...
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...