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104
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ICIP
2004
IEEE
16 years 2 months ago
A general framework for 3d soccer ball estimation and tracking
A general framework for automatic 3D soccer ball estimation and tracking from multiple image sequences is proposed. Firstly, the ball trajectory is modelled as planarcurves in con...
Jinchang Ren, James Orwell, Graeme A. Jones, Ming ...
ICIP
2001
IEEE
16 years 2 months ago
Tracking of human activities using shape-encoded particle propagation
We present an approach to tracking human activities in a monocular video. We model the human body by decomposing it into torso and limbs and use simple 3D shapes to approximate th...
Hankyu Moon, Rama Chellappa, Azriel Rosenfeld
ICIP
2000
IEEE
16 years 2 months ago
Virtual Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression
This paper proposes a new image based rendering technique called concentric mosaic for virtual reality applications. It is constructed by capturing vertical slit images when a cam...
Heung-Yeung Shum, King To Ng, Shing-Chow Chan
101
Voted
ICIP
1999
IEEE
16 years 2 months ago
A Method of Shading and Shadowing in Image-Based Rendering
This paper presents a method to generate dynamic shading of image-based objects without geometric models. Since conventional rendering techniques cannot be used to render the shad...
Akihiro Katayama, Yukio Sakagawa, Hideyuki Tamura
VIS
2004
IEEE
93views Visualization» more  VIS 2004»
16 years 1 months ago
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We stu...
Robert S. Laramee, Daniel Weiskopf, Jürgen Sc...