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EGH
2003
Springer
15 years 5 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
VISUALIZATION
2002
IEEE
15 years 5 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
88
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ICA3PP
2010
Springer
15 years 5 months ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
MM
2009
ACM
187views Multimedia» more  MM 2009»
15 years 5 months ago
Convex experimental design using manifold structure for image retrieval
Content Based Image Retrieval (CBIR) has become one of the most active research areas in computer science. Relevance feedback is often used in CBIR systems to bridge the semantic ...
Lijun Zhang, Chun Chen, Wei Chen, Jiajun Bu, Deng ...
VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
15 years 4 months ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen