To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Abstract. In this paper we propose a novel approach to deļ¬ne task-driven regularization constraints in deformable image registration using learned deformation priors. Our method ...
Ben Glocker, Nikos Komodakis, Nassir Navab, Georgi...
In this paper we introduce a new deformable model, called eigensnake, for segmentation of elongated structures in a probabilistic framework. Instead of snake attraction by speciļ¬...
In this paper I give a brief overview of recent work on uncertainty inAI, and relate it to logical representations. Bayesian decision theory and logic are both normative frameworks...