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146
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JMLR
2012
13 years 3 months ago
Multi Kernel Learning with Online-Batch Optimization
In recent years there has been a lot of interest in designing principled classification algorithms over multiple cues, based on the intuitive notion that using more features shou...
Francesco Orabona, Jie Luo, Barbara Caputo
105
Voted
ACL
2012
13 years 3 months ago
Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Yi...
77
Voted
CHI
2003
ACM
16 years 1 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs
88
Voted
AMAI
2004
Springer
15 years 6 months ago
Learning via Finitely Many Queries
This work introduces a new query inference model that can access data and communicate with a teacher by asking finitely many boolean queries in a language L. In this model the pa...
Andrew C. Lee
83
Voted
PKDD
1999
Springer
90views Data Mining» more  PKDD 1999»
15 years 5 months ago
Learning from Highly Structured Data by Decomposition
This paper addresses the problem of learning from highly structured data. Speci cally, it describes a procedure, called decomposition, that allows a learner to access automatically...
René MacKinney-Romero, Christophe G. Giraud...