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» Language Games, Natural and Artificial
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FLAIRS
2007
14 years 12 months ago
Assessing Entailer with a Corpus of Natural Language from an Intelligent Tutoring System
In this study, we compared Entailer, a computational tool that evaluates the degree to which one text is entailed by another, to a variety of other text relatedness metrics (LSA, ...
Philip M. McCarthy, Vasile Rus, Scott A. Crossley,...
AIIDE
2008
14 years 12 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
97
Voted
ATAL
2010
Springer
14 years 10 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
ALIFE
2006
14 years 9 months ago
A Comprehensive Overview of the Applications of Artificial Life
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
Kyung-Joong Kim, Sung-Bae Cho
163
Voted
SIGMOD
2007
ACM
157views Database» more  SIGMOD 2007»
15 years 9 months ago
DaNaLIX: a domain-adaptive natural language interface for querying XML
We present DaNaLIX, a prototype domain-adaptive natural language interface for querying XML. Our system is an extension of NaLIX, a generic natural language interface for querying...
Yunyao Li, Ishan Chaudhuri, Huahai Yang, Satinder ...