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» Language and program design for functional dependencies
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133
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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 10 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
141
Voted
EJC
2008
15 years 5 months ago
Center Fragments for Upscaling and Verification in Database Semantics
The notion of a fragment was coined by Montague 1974 to illustrate the formal handling of certain puzzles, such as de dicto/de re, in a truth-conditional semantics for natural lan...
Roland Hausser
147
Voted
ICFP
2008
ACM
16 years 3 months ago
Transactional events for ML
Transactional events (TE) are an approach to concurrent programming that enriches the first-class synchronous message-passing of Concurrent ML (CML) with a combinator that allows ...
Laura Effinger-Dean, Matthew Kehrt, Dan Grossman
SEMCO
2008
IEEE
15 years 10 months ago
Optimal Consensus Intuitive Hand Gesture Vocabulary Design
Gesture interfaces are needed for natural intuitive communication with machine devices. Hand gesture intuitiveness is the cognitive association between a command or intent, and it...
Helman I. Stern, Juan P. Wachs, Yael Edan
MEMOCODE
2007
IEEE
15 years 10 months ago
Scheduling as Rule Composition
Bluespec is a high-level hardware description language used for architectural exploration, hardware modeling and synthesis of semiconductor chips. In Bluespec, one views hardware ...
Nirav Dave, Arvind, Michael Pellauer