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PEPM
2009
ACM
15 years 10 months ago
Clone detection and removal for Erlang/OTP within a refactoring environment
A well-known bad code smell in refactoring and software maintenance is duplicated code, or code clones. A code clone is a code fragment that is identical or similar to another. Un...
Huiqing Li, Simon Thompson
EMSOFT
2004
Springer
15 years 10 months ago
Defining and translating a "safe" subset of simulink/stateflow into lustre
The Simulink/Stateflow toolset is an integrated suite enabling model-based design and has become popular in the automotive and aeronautics industries. We have previously developed...
Norman Scaife, Christos Sofronis, Paul Caspi, Stav...
CHI
2010
ACM
16 years 1 months ago
Concept mapping in agile usability: a case study
In this paper we report on the experience of using our concept mapping approach on an agile software project to assess its fitness. Participants used our novel concept mapping app...
Jeremy T. Barksdale, D. Scott McCrickard
SIGMOD
2008
ACM
119views Database» more  SIGMOD 2008»
16 years 6 months ago
Report on the Principles of Provenance Workshop
Provenance, or records of the origin, context, custody, derivation or other historical information about a (digital) object, has recently become an important research topic in a n...
James Cheney, Peter Buneman, Bertram Ludäscher
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg