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ACMACE
2005
ACM
15 years 8 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
UML
2005
Springer
15 years 11 months ago
A Formal Enforcement Framework for Role-Based Access Control Using Aspect-Oriented Programming
Many of today’s software applications require a high-level of security, defined by a detailed policy and attained via mechanisms such as role-based access control (RBAC), mandat...
Jaime A. Pavlich-Mariscal, Laurent Michel, Steven ...
ICSE
2008
IEEE-ACM
16 years 6 months ago
VieDAME - flexible and robust BPEL processes through monitoring and adaptation
VieDAME is a tool for monitoring and dynamic service adaptation of BPEL processes. The tool monitors partner service interaction to compute Quality of Service (QoS) data and perfo...
Oliver Moser, Florian Rosenberg, Schahram Dustdar
ICSE
2008
IEEE-ACM
16 years 7 months ago
Debugging reinvented: asking and answering why and why not questions about program behavior
When software developers want to understand the reason for a program's behavior, they must translate their questions about the behavior into a series of questions about code,...
Andrew Jensen Ko, Brad A. Myers
MOBISYS
2004
ACM
16 years 5 months ago
An Architecture for Privacy-Sensitive Ubiquitous Computing
Privacy is the most often-cited criticism of ubiquitous computing, and may be the greatest barrier to its long-term success. However, developers currently have little support in d...
Jason I. Hong, James A. Landay