We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Abstract. Models for concurrency can be classified with respect to three relevant parameters: behaviour/system, interleaving/noninterleaving, linear/branching time. When modelling...
Machine learning techniques such as tree induction have become accepted tools for developing generalisations of large data sets, typically for use with production rule systems in p...
Optimisation of real world Variable Data printing (VDP) documents is a difficult problem because the interdependencies between layout functions may drastically reduce the number o...
Alexander J. Macdonald, David F. Brailsford, Steve...
In the last few years an interest in native XML databases has surfaced. With other authors we argue that such databases need their own provisions for concurrency control since tra...