This paper explores how to exploit shape information to perform object class recognition. We use a sparse partbased model to describe object categories defined by shape. The spars...
Josephine Sullivan, Oscar M. Danielsson, Stefan Ca...
We address the problem of automatically learning object models for recognition and pose estimation. In contrast to the traditional approach, we formulate the recognition problem a...
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Interpolating vertex positions among triangle meshes with identical vertex-edge graphs is a fundamental part of many geometric modelling systems. Linear vertex interpolation is ro...
Tim Winkler, J. Drieseberg, Marc Alexa, Kai Horman...
In this paper, the performance model for a lossless OBS edge node is built with respect to the queueing performance of the transmission buffer. In contrast to the shaping effect...