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ACMACE
2008
ACM
15 years 7 months ago
Training social learning skills by collaborative mobile gaming in museums
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
Jolien Schroyen, Kris Gabriëls, Kris Luyten, ...
ICANN
2010
Springer
15 years 6 months ago
A Learned Saliency Predictor for Dynamic Natural Scenes
Abstract. We investigate the extent to which eye movements in natural dynamic scenes can be predicted with a simple model of bottom-up saliency, which learns on different visual re...
Eleonora Vig, Michael Dorr, Thomas Martinetz, Erha...
PRESENCE
2006
70views more  PRESENCE 2006»
15 years 5 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
ICML
2005
IEEE
16 years 6 months ago
Fast condensed nearest neighbor rule
We present a novel algorithm for computing a training set consistent subset for the nearest neighbor decision rule. The algorithm, called FCNN rule, has some desirable properties....
Fabrizio Angiulli
PAMI
2007
210views more  PAMI 2007»
15 years 5 months ago
Sharing Visual Features for Multiclass and Multiview Object Detection
We consider the problem of detecting a large number of different classes of objects in cluttered scenes. Traditional approaches require applying a battery of different classifier...
Antonio Torralba, Kevin P. Murphy, William T. Free...