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IPPS
2010
IEEE
14 years 7 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
CVPR
2011
IEEE
14 years 5 months ago
Multicore Bundle Adjustment
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene re...
Changchang Wu, Sameer Agarwal, Brian Curless, Stev...
CHI
2007
ACM
15 years 10 months ago
An eye tracking study of the effect of target rank on web search
Web search engines present search results in a rank ordered list. This works when what a user wants is near the top, but sometimes the information that the user really wants is lo...
Zhiwei Guan, Edward Cutrell
ECOOP
2011
Springer
13 years 9 months ago
Frequency Estimation of Virtual Call Targets for Object-Oriented Programs
Abstract. The information of execution frequencies of virtual call targets is valuable for program analyses and optimizations of object-oriented programs. However, to obtain this i...
Cheng Zhang, Hao Xu, Sai Zhang, Jianjun Zhao, Yuti...
ICCV
2007
IEEE
15 years 11 months ago
Game-Theoretic Multiple Target Tracking
Video-based multiple target tracking (MTT) is a challenging task when similar targets are present in close vicinity. Because their visual observations are mixed and difficult to s...
Ming Yang, Ting Yu, Ying Wu