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CW
2008
IEEE
15 years 4 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
ICANN
2010
Springer
14 years 8 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
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ACHI
2008
IEEE
15 years 4 months ago
Tailoring Model-Based Techniques to Facial Expression Interpretation
Computers have been widely deployed to our daily lives, but human-computer interaction still lacks intuition. Researchers intend to resolve these shortcomings by augmenting tradit...
Matthias Wimmer, Christoph Mayer, Sylvia Pietzsch,...
CVPR
1998
IEEE
15 years 11 months ago
Background Modeling for Segmentation of Video-Rate Stereo Sequences
Stereo sequences promise to be a powerful method for segmenting images for applications such as tracking human figures. We present a method of statistical background modeling for ...
Christopher K. Eveland, Kurt Konolige, Robert C. B...
CVPR
2007
IEEE
15 years 11 months ago
Closed-Loop Tracking and Change Detection in Multi-Activity Sequences
We present a novel framework for tracking of a long sequence of human activities, including the time instances of change from one activity to the next, using a closed-loop, non-li...
Bi Song, Namrata Vaswani, Amit K. Roy Chowdhury