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SI3D
1999
ACM
15 years 9 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
15 years 9 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
172
Voted
SIGGRAPH
1993
ACM
15 years 9 months ago
Frequency domain volume rendering
The Fourier projection-slice theorem allows projections of volume data to be generated in O(n2 log n) time for a volume of size n3 . The method operates by extracting and inverse ...
Takashi Totsuka, Marc Levoy
155
Voted
IJCV
2002
233views more  IJCV 2002»
15 years 4 months ago
Dense 3-D Reconstruction of an Outdoor Scene by Hundreds-Baseline Stereo Using a Hand-Held Video Camera
Three-dimensional (3-D) models of outdoor scenes are widely used for object recognition, navigation, mixed reality, and so on. Because such models are often made manually with hig...
Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, H...
CVPR
2011
IEEE
1473views Computer Vision» more  CVPR 2011»
15 years 1 months ago
Object Recognition with Hierarchical Kernel Descriptors
Kernel descriptors provide a unified way to generate rich visual feature sets by turning pixel attributes into patch-level features, and yield impressive results on many object rec...
Liefeng Bo, Kevin Lai, Xiaofeng Ren and Dieter Fox