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MODELS
2007
Springer
15 years 8 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
CLUSTER
2000
IEEE
15 years 6 months ago
Design and Performance of Maestro Cluster Network
Most clusters so far have used WAN or LAN-based network products for communication due to their market availability. However, they do not always match communication patterns in cl...
Shinichi Yamagiwa, Munehiro Fukuda, Koichi Wada
GLVLSI
1999
IEEE
105views VLSI» more  GLVLSI 1999»
15 years 6 months ago
Area-Efficient Area Pad Design for High Pin-Count Chips
This paper presents an area pad layout method to e ciently reduce the space required for interconnection pads and pad drivers. Unlike peripheral pads, area pads use only the top m...
Louis Luh, John Choma Jr., Jeffrey T. Draper
IPPS
1998
IEEE
15 years 6 months ago
Design and Implementation of the FRIENDS System
The paper describes a metaobject architecture for distributed fault tolerant systems. Basically metaobject protocols enables functional objects to be independent from meta-function...
Jean-Charles Fabre
ICDCS
2010
IEEE
15 years 5 months ago
A New Buffer Cache Design Exploiting Both Temporal and Content Localities
: This paper presents a Least Popularly Used buffer cache algorithm to exploit both temporal locality and content locality of I/O requests. Popular data blocks are selected as refe...
Jin Ren, Qing Yang