Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Most clusters so far have used WAN or LAN-based network products for communication due to their market availability. However, they do not always match communication patterns in cl...
This paper presents an area pad layout method to e ciently reduce the space required for interconnection pads and pad drivers. Unlike peripheral pads, area pads use only the top m...
The paper describes a metaobject architecture for distributed fault tolerant systems. Basically metaobject protocols enables functional objects to be independent from meta-function...
: This paper presents a Least Popularly Used buffer cache algorithm to exploit both temporal locality and content locality of I/O requests. Popular data blocks are selected as refe...