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JCST
2010
147views more  JCST 2010»
14 years 10 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
ECCV
2004
Springer
16 years 1 months ago
Monocular 3D Reconstruction of Human Motion in Long Action Sequences
Abstract. A novel algorithm is presented for the 3D reconstruction of human action in long (> 30 second) monocular image sequences.A sequence is represented by a small set of au...
Gareth Loy, Martin Eriksson, Josephine Sullivan, S...
VIS
2007
IEEE
199views Visualization» more  VIS 2007»
16 years 28 days ago
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
Miriah Meyer, Robert M. Kirby, Ross Whitaker
MICCAI
2008
Springer
16 years 25 days ago
Spherical Demons: Fast Surface Registration
Abstract. We present the fast Spherical Demons algorithm for registering two spherical images. By exploiting spherical vector spline interpolation theory, we show that a large clas...
B. T. Thomas Yeo, Mert R. Sabuncu, Tom Vercauter...
MICCAI
2007
Springer
16 years 18 days ago
Non-rigid Surface Registration Using Spherical Thin-Plate Splines
Abstract. Accurate registration of cortical structures plays a fundamental role in statistical analysis of brain images across population. This paper presents a novel framework for...
Guangyu Zou, Jing Hua, Otto Muzik