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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CVPR
2010
IEEE
15 years 6 months ago
Naming People from Dialog: Temporal Grouping and Weak Supervision
We address the character identification problem in movies and television videos: assigning names to faces on the screen. Most prior work on person recognition in video assumes s...
Timothee Cour, Benjamin Sapp, Akash Nagle, Ben Tas...
CHI
2010
ACM
15 years 4 months ago
First-person cooking: a dual-perspective interactive kitchen counter
Hobby chefs have various ways to learn cooking—paper recipes or cooking shows, for example. However, information in paper recipes may require prior experience to be understood a...
Sarah Mennicken, Thorsten Karrer, Peter Russell, J...
KES
2005
Springer
15 years 3 months ago
User Preference Learning for Multimedia Personalization in Pervasive Computing Environment
Pervasive computing environment and users’ demand for multimedia personalization precipitate a need for personalization tools to help people access desired multimedia content at ...
Zhiwen Yu, Daqing Zhang, Xingshe Zhou, Changde Li
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...